B. THE PLANE: FAI M.S. does not recommend that first time contestants design and build their first S/O model plane unless they have a highly experienced indoor modeler carefully guiding and advising them. Failure to follow this advice will result in sub-standard contest performance, much to the detriment of the school team.
See the “ITEMS FOR SALE” section for a variety of commercial kits and items that will greatly enhance your ability to perform well in competition.
C. NUMBER OF MODELS: Never build or attempt to compete with only one model as your competition plane could get broken or lodged in the gym ceiling structure, thus you are effectively out of the competition.
D. CONSTRUCTING THE MODEL: First, carefully read the manufactures instructions. Second, read the instructions again. Students who reread the instructions are most likely to build models that fly better in competition.
Remember that weight is the enemy. If the completed plane is 5% or more overweight you should learn to fly it, however also try starting over again in an attempt to build a strong but lighter weight plane that is close to the minimum weight required. Your flight times will be extended with a lighter model airplane.
Remember that WEIGHT IS THE ENEMY! Your plane should not exceed the minimum required contest weight. Make certain that your plane meets all contest rules – S/O will look for ways to disqualify (D/Q) models.
READ AND CAREFULLY FOLLOW THE CONTEST INSTRUCTIONS AND RULES!!
NOTE: " B " Models may also be covered with MYLAR We highly recommend Mylar, as it is more stable than tissue
E. COVERING THE "B" “C” MODELS WITH MYLAR: (See instructions inside the paper tube of mylar.) The “B” or “C” model may also be covered with Japanese tissue or condenser paper (lighter weight). Mylar (Ultra Film) is the lightest and most stable form of model covering. Note this Mylar is very thin and in dry conditions maybe very prone to static charges. Carefully lay out, on a smooth surface, a little more film than is required and at least 1" more than is needed on all sides. Wad up the film into a tight ball, carefully open up the film as carefully as possible, and have two students hold the four corners of the film. After a very light coating of spray adhesive on the model structure, have two students gently hold the four corners of the Mylar and lay it on the surface of the structure to be covered. Note: do not stretch the film tight; as little bit of looseness is good. Now, using an EXTRA-KEEN razor blade, trim the film as close as possible to the wooden parts. Hold the blade at a slight angle to the film and have a helper hold the outside edge of the film to be cut so that is a bit tight and thus will cut easier.
NOTE See the instruction sheet on applying ULTRA-FILM for the very best way to handle and apply the Mylar
F. THE MOTOR: Contestants should use the very best rubber that is obtainable. The best contest rubber is TAN II, which unfortunately is no longer available for sale. Try to locate an indoor advisor, as they may be supportive enough to give the school some TAN II that is in their personal inventory. The best rubber you can purchase is Tan Super Sport. Note that that while TSS is the best available, it gets tired and we do not recommend more than two maximum winds per motor. (This is also true for Tan II)
G. MAKING THE RUBBER MOTOR: The rules state the maximum weight allowed for a lubricated motor. Weigh motors carefully on a triple beam balance after tying the rubber or motor knot and adding lubricant to the rubber. - (See Knot Tying) You may want to add 1 or 2 o-rings to the motor prior to making the knot, depending on your winding procedure.
H. O-RING: We recommend adding one rubber o-ring to the rubber motor prior to tying the knot. This will make winding the motor much easier. The o-ring will be located at the rear of the motor if you wind the motor while it is attached to the prop shaft. We recommend this procedure for all contestants unless the modeler is very experienced. For those who are very experienced, winding the motor off of the model may be preferred. Two o-rings will be required for this procedure.
I. TYING THE RUBBER KNOT: Knot tying is critical. If not done correctly, the knot will slip or break when winding the motor. (See sketch below) There are several types of knots that can be tied, but when using very good rubber lube, an improperly tied knot will come loose and fail. We feel that the knot shown below, when done with care, is very reliable.
| Overhand knot |
| Stopper knot |
1. OVERHAND KNOT:
A. Place two ends of motor together (parallel).
B. Moisten two ends that are to be tied with saliva or mild soap solution.
(Most, in not all, fliers just stick the ends in their mouth.)
Alternative Procedure: Dip ends in a solution of a small amount of mild dish liquid mixed with water.
C. Carefully tie the overhand knot and while “pulling”, roll the knot between the fingers and pull tight.
D. Repeat Step B for the two pigtails.
E. Tie a Figure “8" knot on each pigtail as close to the first knot as possible.
F. Put rubber lube on knot and rub into knot.
G. Pull first knot tight, then pull the pigtails tight against the first knot.
H. Trim excess pigtail length (1/8" from 2nd set of knots.)
I. Examine knot to insure that the rubber near the knot has not been damaged.
2. SQUARE KNOT:
Repeat Steps “A. - I”, but Step “C” requires a square knot in place of an overhand knot.
G. TRANSPORTING THE MODEL: The finished model must be transported in a dedicated "Hanger". Make a "Hanger" from one or more cardboard boxes so that the model is completely safe during transporting. Make a cardboard support so that the motor stick will rest snugly in a notch during transportation, and will not slid around when moving the Hanger
H. THE RUBBER
WINDER: To be competitive, the rubber must be stretch-wound using a geared winder. We highly recommend a 10:1 winder for all contestants. Some contestants may prefer a 15:1 winder. (Proper winding procedure is a key factor to successful competition.) Always count winder turns when winding and be aware of what you are doing. While winding your rubber motor, it is easy to be distracted, it is imperative that you focus on nothing else but your winding procedure A few contestants want to use an electric winder. WE DO NOT RECOMMEND THIS IF THE SCHOOL WANTS TO BE COMPETETIVE.
To be competitive :
1. The person winding needs to know, at all times, the number of turns that are in the motor.
2. The person winding needs to be able to feel the torque build up. This can best be done by using a hand cranked winder.
Careful / knowledgeable winding is vital to maximizing flight times for a given ceiling height.
WINDING THE RUBBER MOTOR
1. Be sure the motor is lightly lubricated with a quality rubber lube. (We highly recommend Sil-Slick but you can use STP “Son-of-a-Gun” or green soap and glycerin). Most acknowledge that Sil-Slick is the best lube.
2. Remove the motor o-ring from the rear hook of the model.
3. Have an assistant hold the front of the model by pinching the nose of the model and the propeller hub with the thumb and forefinger of the left hand.
4. With the right hand, the assistant then places a cardboard sheet between the motor to be wound and the model. This will protect the model in the event that the motor becomes loose or breaks during the winding procedure. NOTE: Should the motor snap back to the assistant's hand, the assistant must insure that the model is not dropped or released. THE ASSISTANT’S JOB IS VERY IMPORTANT IN CONTRIBUTING TO THE SUCCESS OF THE TEAM.
5. The motor must be stretched out approximately 8 times its normal length and should be at an approximate 10-degree angle or more away from the plane’s motor stick.
6. Begin turning the crank handle in a clockwise motion to wind the motor. For the first few flights put in approximately 300 turns into the rubber motor (divide the motor turns by the gear ratio to arrive at the number of crank handle turns). After the first flight is completed, and adjustments are made, add an additional 100 turns into the motor. As the last of the 100 turns are finished, the person winding the motor should slowly walk toward the rear motor hook so that the rear o-ring is at the rear motor hook at the completion of the winding process. THE ASSISTANT NEEDS TO BE SURE THAT THE O-RING IS SECURELY IN PLACE ON THE REAR HOOK PRIOR TO RELEASING IT FROM THEIR CONTROL. FAILURE TO EXERCISE DUE CARE COULD RESULT IN A DESTROYED MODEL.
NOTE: FAI has the best flight rubber in the world but after 2 maximum winds the rubber gets “tired” and will not yield as much energy to the propeller. The motor should be replaced with a new one.
7. Check sections on FLYING and TRIMMING and when comfortable, start adding additional motor turns
8. Carefully make slight adjustments to the model as required. The motor should take over 1200+ turns depending on rubber width and lube.
FLYING AND TRIMMING (ADJUSTING) YOUR MODEL
1. First, make sure that all gym doors are closed and that the air system (HVAC) is shut down. Strong drafts or air currents will not allow proper test flying and adjusting your model. It is best to have a long pole or a stepladder handy to aid in retrieving your model should it get hung up on the basketball hoops, etc. If hung up in the ceiling structure, a helium filled balloon on a long string may be of help. A small, thin stick taped to the top of the balloon may also be helpful.
2. Fly the model and carefully observe the flight. If the model tends to dive towards the floor, check on the location of the CG (center of gravity). If the location of the CG is correct, increase the incidence of the wing so that the leading edge of the wing is a bit higher than the trailing edge. Often, the tail boom may need to be elevated (raised up a bit) or lowered so that the plane will fly smoothly in a very slight nose-up position.
3. The rudder and/or the nose bearing should be set so that the model flies in large circles to the left. (Note: This is opposite to flight directions for outdoor models.) The circles should be approximately no more than 2/3 the width of the basketball playing boundaries. If the model does a slight “Dipsy-doodles” (i.e. power stalls) the leading edge of the wing may be too high and should be lowered slightly.) Be certain the CG is correct. The tail of the model could also be elevated too much. When correctly adjusted, your model should climb smoothly with a slight nose-elevated path.
4. If the model does not climb: The propeller pitch may be too high, try decreasing
the pitch. If the rubber motor has had two or more max winds it may be time to use a new motor. Note that the model should land with a fair amount of turns left in the motor. Very few turns left = rubber is too wide or prop pitch is too low. A great many turns left = motor is too week (thin) or the prop pitch is too high.
ORDERING
NOTE: Orders may be sent to FAI online with the use of a M/C or VISA credit card. Web site is: www.faimodelsupply.com. For on-line users, our web site is not up-to-date, but you will find at the very bottom of the page a SECURE ORDER FORM. Our prices refer to “cash” purchases and thus we pass on to card users 50% of the charge that our credit card company charges us. This will add an additional 0.025 times your total bill or +2.5%). You can also send a check in order to avoid the 2.5% credit card charge. Please be aware that there is a minimum S/H charge of $6.00 regardless of how inexpensive your order is. We ship our S/O orders by U.S.P.S. Priority Mail. (3-day delivery) over 3 pounds orders are shipped UPS
FAI M.S. prefers credit card purchases due to the following:
1. Any errors in ordering can be easily corrected; and
2. This eliminates extra charges or credits, thus expediting your order.
Reference Material:
An excellent reference book: INDOOR FLYING MODELS
(Alpha to Omega on Indoor Flying) by Lew Gitlow IFMLG $25.00
Prop Info:
BDP12-A & B are under pitched for S/O. Pitch should be increased by about +5 degrees.
SOP95-A & B are over pitched by about 5 degrees and should be de-pitched. For 2007 some think that the pitch should be increased.
To Change the Pitch:
1. With the aid of a good pair of pliers, carefully twist the prop spar that joins the prop hub. Note, this can lead to breakage!
- OR -
2. Very carefully heat the prop spar where it joins the prop hub and quickly twist the prop blade and spar to change pitch. (Heat the spar by using a birthday candle and two passes over the flame – should you make more that two passes you may need to buy a new prop due to melting of the plastic. Make or purchase a pitch gage.
Warning: To avoid a fire when using a candle, be sure there are no combustibles anywhere near the candle or flame.
– Use extreme caution with this procedure.
| ITEM | SIZE | AMOUNT | NUMBER | PRICE |
| TAN S.S | 1/16" | 1/4 LB | C1602 | $7.70 |
| TSS | ****0.83" | 1/4 LB | C8302 | $7.85 |
| TSS | 3/32"(.093") | 1/4 LB | C9302 | $7.70 |
| TSS | ****0.83" | 1/4 LB | C8302 | $7.85 |
| TSS | 1/8" | 1/4 LB | C1802 | $7.25 |
| TSS | 1/16" | 1/2 LB | C8305 | $13.70 |
| TSS | ****0.83" | 1/2 LB | C8305 | $13.60 |
| TSS | 0.93" | 1/2 LB | C1805 | $12.80 |
| TSS | 1/4" | 1/2 LB | C2505 | $12.80 |
| WINDERS | RATIOS | NOTES | NUMBER | PRICE |
| SW51 | 5:1 | SO-SO | FAISW51 | $5.50 |
| KP10 | 10:1 | BEST | KP10 | $18.00 |
| KP15 | 15:1 | OK | KP15 | $18.00 |
| RUBBER LUBE | SIZE | --- | NUMBER | PRICE |
| SSL02 | 2 OZ | SILICONE | SSL02 | $3.00 |
| SSL04 | 4 OZ | FLIP TOP CAP | SSL04 | $4.25 |
| EXTRA KEEN RAZOR BLADES | 1 pk. of 10 | VERY SHARP A MUST FOR MYLAR | FAIXKB10 | $1.35 |
| GLUE BULBS LARGE | PKG OF 4 | FOR CA&KICKER | FAIBL | $1.15 |
| GLUE BULB TIPS (fine) | PKG OF 4 | USE WITH BULBS | FAIBT | $1.15 |
| .02"DIA. SHAFT AND BEAD BRG | 1 pk. | SHAFT FOR USE WITH BARE PROP | SOSB02 | $0.80 | .02"DIA. SHAFT AND BEAD BRG | 6 pk. | SHAFT FOR USE WITH BARE PROP | SOSB02/6 | $4.00 | PROP HANGER/BRG | .021" HOLE | 1/PK | RHSOB-2 | $2.00 |
NOTE: Prop Assemblies require HOOK AND HANGER
| PROP ASSEMBLY | 8-7/8" | 1/PKG | SOP88A | $3.35 |
| PROP ASSEMBLY | 8-7/8" | 6/PKG | SOP88A/6 | $16.75 |
| BARE PROP | 8-7/8" | 1/PKG | SOSP88B | $2.80 |
| BARE PROP | 8-7/8" | 6/PKG | SOSP88B/6 | $14.00 |
| HOOK AND HANGER | NEEDED FOR PROP ASSEMBLY | 1/PKG | BFHH02 | $0.75 |
| HOOK AND HANGER | NEEDED FOR PROP ASSEMBLY | 6/PKG | BFHH02/6 | $3.75 |
| PROP ASSEMBLY | 9-1/2" DIA. | 1/PKG | SOP95A | $3.50 |
| PROP ASSEMBLY | 9-1/2" DIA. | 6/PKG | SOP95A/6 | $17.50 |
| PROP BARE | 9-1/2" DIA. | 1/PKG | SOP95B | $2.90 |
| PROP BARE | 9-1/2" DIA. | 6/PKG | SOP95B/6 | $14.50 |
| PROP ASSEMBLY | 12" DIA. | 1/PKG | DP12A | $3.75 |
| PROP ASSEMBLY | 12" DIA. | 6/PKG | BDP12A/6 | $18.50 |
| PROP BARE | 12" DIA. | 1/PKG | BDP12B | $2.95 |
| PROP BARE | 12" DIA. | 6/PKG | BDP12B/6 | $14.75 |
| TEFLON WASHERS | .021" ID | 6/PKG | CAM194 | $1.25 |
| O-RINGS | .10" IDx.07" TK 90 DURO | 5/PKG | OR5 | $1.50 |
| PITCH GAGE | NEEDED FOR | REPITCHING | FFPG-2 | $6.00 |
| NOSE BUSHING | USE WITH PG | 1/PKG | BNB-2 | $0.30 |
| EXTRA KEEN BLADES | RAZOR BLADES | 10/PKG | FAIXKB10 | $1.35 |
| DOUBLE SPRING SCALE (simple kit) | 2 SIDES ez to build | 0-1 gm/0-10gm | RHDSS | $31.00 |
| ULTRA FILM (mylar) | BEST FOR S/O | 12.4"X10ft | RHUF-2 | $9.25 |
| RUBBER STRIPPER | CUT RUBBER SIZE | MAX FLIGHT TIME | RHRS-01 | $155.00 |
| CONDENSER PAPER | .014 oz/ 100sq. in. | MORE STABLE THAN JAP TISSUE | RHCP-3 | $11.25 |
| JAPANESE TISSUE R,G,BI,W,BK,Y,O | NOT S/O RECOMMENDED | REQUIRES PER-SHRINKING FOR S/O MODELS | JT-R JT-G etc.. | $1.25 sheet |
| INDOOR FLYING MODELS BY GITLOW | GREAT RESOURCE | 1 BOOK | IFMLG | $25.00 |
| CONDENSER PAPER | BETTER THAN JAPANESE TISSUE | LIGHTER / STABLE | RHCP | $11.25 |
Example SOP88A = Prop Assembly (prop, bushing, bead brg, and shaft)- complete front end assembly ( Typical for all “A” props)
SEE SEPARATE SHEET FOR MODEL KITS.
FAI DOES NOT RECOMMEND THAT FIRST TIME BUILDERS ATTEMPT TO DESIGN THEIR OWN MODELS UNLESS AN EXPERANCED INDOOR MODELER IS GUIDING THE DESIGNING TESTING PROCESS.
Minimum Shipping and Handling on all orders = $6.00 MIN (U.S.P.S. Priority Mail for 3 pounds or less).